![]() I understand your points but I'm just asking what you touch on at the end. But I personally think that once the intial buzz dies down, and the game gets continued being worked on and improved, that people will forget this very quickly. But I personally think that once the intial buzz dies down, and the game gets continued being worked on and improved, that people will forget this very quickly.Īnd if Sengoku (which will be next) is a success even quicker.ĭid the publisher shoot themselves in the foot with this EA release? It appears so right now. So therefore it's a different dev studio.Ī pity, but still an answer to your original question.ĭid the publisher shoot themselves in the foot with this EA release? It definitely appears so right now. Render Cube is a small dev company, they would simply not have the manpower to create all these games simultaneously AND continue work on Medieval Dynasty. The publisher will also release Sengoku and Pirate Dynasty this year and since Render Cube has no say over other titles the publisher wishes to publish (and by whom). MD is just the latest one (and most successful one). There are more, and most made by different dev companies. They only made one game in the 'franchise'. That may be, but Render Cube has nothing to do with that. This had franchise potential and was just murdered along with my hopes for the title. When you deviate too far from a core game of a franchise you kill the entire franchise. Originally posted by SGTSylver:They lead this title because of the "franchise" effect of a series of games. So I don't blame Moon Punch for this, it is obvious to me this falls with Toplitz and Matthius. This game is simply not ready for Early Access and wouldn't be for another 8 months minimum. ![]() ![]() I have no expectation now that this game will be ever be good, I've seen too many Early Access titles at this same premature stage flounder and die because the EA funding they hoped for died with the reviews. I had to create and place a campfire 3 times before I could move past the cave scene and that is the first two minutes of the game. That along with the bugs in the first few minutes of the game were a sledge hammer of disappointment. The very first interaction with the game is this terrible 3rd person perspective and limited graphics and gameplay options that felt like a proof of concept. So this did hurt my initial impression having something so vastly different but that isn't what caused the utter disappointment. So that created an expectation that the same "feel", possibly using the same engine and art style, was going to be supporting this title too. The announcements preceding the release of the game gave the impression this game was going to be a new release following Medieval Dynasty in a new series of titles. I don't think I'm alone in that expectations were high for this game.
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